VectorTD
http://www.candystand.com/play.do?id=18047

昨日プレイしたものよりも細かな設定が変わってきますた☆⌒(*^-゜)b

Lv40⇒50へ。
NORMAL/HARD構成⇒Beginner/Normal/Extremeの3構成に再分類。
mobの耐久度(HP)も変更になったのかも( ̄▽ ̄;

以下、作者のフォーラム引用
Vector TD update (ver 1.1)     Reply with quote
There will be an update to VectorTD tomorrow morning (13th June) EST.
The update will include the following changes:

The maps will be grouped as "Beginner" / "Normal" / "Extreme" instead of just "Normal" / "Harder" With changes to the Vectoid HP / starting money and other tweaks to make the game all together harder.

The Blue 1 and 2 tower have been nurfed (damage and rate they slow) as they were overpowered.

The Blue 1 tower will have new targeting code so it fires on slowed Vectoids if it can not find any fast ones.

More points are awarded for a kill (2x the gold value of the Vectoid, it was 1x) it seems fairer to award more points for killing as it’s the aim of the game right? This has not changed the $ worth of a kill.

All maps now have 50 waves (was 40) The multi wave from level 40 is now on level 50

The font on the tower info, the "Now and Next Vectoids" and the numbers at the top has changed to a font that is much more readable, also some things are now in correct case instead of upper case.

The Red 3 tower has a correct description ("fires 1 at a time") and a new graphic (1 square hole instead of 2)

That’s it for this update... I assure you there will be future updates to fix bugs and add in features that people request on this forum.

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